

Guardians tells the story of, I really don't fucking know. Of course, 1995 is awful late for a beat-em-up and way too late for any arcade game to survive outside of Japan, hence the obscurity of Guardians. The sequel, Guardians, followed a year later, expanding the roster and move-set even further. It got a Super Famicom port called Ghost Chaser Densei and as the name suggests never made it out of Japan.

It's some 1994 beat-em-up by no-names Winky Soft with an unusually large (I think six-character) roster and decent move sets.

"Little to nothing" is the correct answer. Hey, guy - whaddyou know about Denjin Makai? (that was kinda like a little song). So what we're going to do henceforth (starting with Guardians) is play each game twice - once from beginning to end as a "demo" play (so that we can tell you about all the characters and stages and bosses) and a second time as a "pro-run" with a fixed number of credits to be determined by our performance on the demo play.
GUARDIANS DENJIN MAKAI 2 FLYER HOW TO
A game can seem unfairly hard before you learn how to play it. There have been aspects of certain games (particularly the entirety of Growl) I've felt we may not have "got" because we weren't trying hard enough to play well, or at least weren't being forced to. I haven't been super-happy with the occasions on which this's led us to write "there might be more depth to the bosses, I didn't have enough time to learn in one playthrough". So far Golem and I have been sitting down and playing these games from beginning to end in one sitting for the first time ever, just quarter-feeding our way through. WEEKLY BEAT-EM-UP BREAKING NEWS ANNOUNCEMENT: That's why Golem and I are taking on one classic arcade-style beat-'em-up a week and bringing you this. Luckily the video game medium has provided us with a safe, harmless environment in which to release our overflowing rage. We here at GNG find that it helps to beat up as many people as possible at a regular interval. STAFF Developed by Winky Soft.Everyone needs to let off a little steam sometimes. Ghost Chaser Densei (1994, Nintendo Super Famicom).Makai is a character's name in its pre-sequel - directly translated as 'Devil's Puppet'. TECHNICAL Seta 2nd Generation Hardware Game ID: P-FG01-1 Main CPU: Motorola 68000 16.2652 Mhz) Sound Chips: X1-010 16.666666 Mhz) Players: 2 Control: 8-way joystick Buttons: 3 TRIVIA Released in December 1995 in Japan only. A powerful boss enemy awaits player at the end of each stage. Health levels can be replenished by finding food that lies hidden in breakable crates scattered through the stages. However, some of the player's health is lost in the process. These powerful attacks reduce the power meter but it does replenish itself after a few seconds.

The power meter allows for the special attacks to be made, either by pressing both standard attack and jump simultaneously, or by pressing the special attack button. Each player-character has both a life bar and a power meter. Weapons have limited uses and will disappear if the player is disarmed by an enemy too often or when the player moves to a new area. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. A thrown enemy can be tossed at another for additional damage. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. Enemies can be grabbed simply by walking into one of them. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. Pressing the standard attack button repeatedly when attacking will trigger a combo from the player-character. Controls consist of an eight-way joystick and three buttons standard attack, jump and special attack. Guardians is a horizontally-scrolling beat-em-up for one or two players featuring eight selectable characters. Arcade Video game published 27 years ago: Guardians / Denjinmakai II © 1995 Banpresto.
